骨骼规范

人物采用CS的Biped

  • 影响同一个点的骨骼不能超过4个,如果超过引擎只取前面4个。(为了性能优化)
  • 只有旋转,没有放缩
  • 所有的点至少有一个骨骼影响(比如建一个没有贴图的Box,将所有的骨骼绑上去)
  • Biped骨骼做不了的东西,采用Box Link或Bone
Topic revision: r1 - 2009-04-28 - LiXizhi
 
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