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美术制作教程手册 本文讲述如何使用ParaEngine制作3D美术模型. 英文版请看Mod Guide Reference Book Contents 安装开发环境 系...
TWiki Administrator User The TWikiAdminUser has been added to TWiki to make it possible to login without needing to create a TWiki User, or to temporarily login...
The TWikiRegistrationAgent User This is a TWiki user used by TWiki when it registers new users. This user has special access to write to , and does not have...
错误码 说明 0 无异常 500 未知的错误 499 提供的数据不完整 498 非法的访问 497 数据不存在或已被删除 496 未登录或...
动画在SDK中和Max中不一样 原因1: 没有建立一个包含所有骨骼的Box. 原因2: 绑定, 做了Skin动画, 再绑定Box, 是一定...
材质 材质名称 r 0 9 可置换贴图, 如果只有一个用r, r和 r2语义是一样的 b 关闭材质的Alpha Testing a 关闭物...
人物制作规范 3dsMax 环境设置 使用米为系统单位. 3dsmax 8中的z轴在引擎中是朝上的y轴 人物模型在3dsmax 8中要朝...
Debugging NPL scripts NPL scripts are compiled at load time; compile time and runtime errors are output to the ./log.txt file. Typically debugging NPL scripts is an...
Boot Strapping in ParaEngine Boot strapping is a technique to specify the boot script and boot order of an application. Bootstrapper file is a xml file to be loaded...
Xref 教程 我们可以在静态模型的MAX文件中引用外部的人物模型或脚本模型。从而让静态模型动起来或在动态模型中指定一些...

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Topic revision: r5 - 2006-11-15 - TWikiContributor
 
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