ChatAppDev

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Contents:

Chat app for Paraworld

Title Chat app for Paraworld
Author(s) WangTian, original template by LiXizhi
Date 2008/1/9, Added Summon mode 2008.7.18 lxz
File script/kids/3DMapSystemUI/Chat/app_main.lua

Description

chatting via jabber

Summon Mode

More information, please see NPL.load("(gl)script/kids/3DMapSystemUI/Chat/SummonMode.lua");
   -- activate summon mode
   Map3DSystem.App.Commands.Call("Profile.Chat.Summon");
   -- block a summoned agent
   Map3DSystem.App.Commands.Call("Profile.Chat.BlockAgent", {JID = JID});

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/app_main.lua");

Member Functions

Map3DSystem.App.Chat.OnConnection

requires

create class commonlib.setfield("Map3DSystem.App.Chat", {});


event handlers

OnConnection method is the obvious point to place your UI (menus, mainbars, tool buttons) through which the user will communicate to the app. This method is also the place to put your validation code if you are licensing the add-in. You would normally do this before putting up the UI. If the user is not a valid user, you would not want to put the UI into the IDE.

  • param app : the object representing the current application in the IDE.
  • param connectMode : type of ConnectMode.

syntax

function Map3DSystem.App.Chat.OnConnection(app, connectMode)

parameters

app the object representing the current application in the IDE.
connectMode  

Map3DSystem.App.Chat.OnDisconnection

Receives notification that the Add-in is being unloaded.

syntax

function Map3DSystem.App.Chat.OnDisconnection(app, disconnectMode)

parameters

app  
disconnectMode  

Map3DSystem.App.Chat.OnQueryStatus

This is called when the command's availability is updated When the user clicks a command (menu or mainbar button), the QueryStatus event is fired. The QueryStatus event returns the current status of the specified named command, whether it is enabled, disabled, or hidden in the CommandStatus parameter, which is passed to the msg by reference (or returned in the event handler).

  • param commandName : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".
  • param statusWanted : what status of the command is queried. it is of type CommandStatusWanted
  • return __ : returns according to statusWanted. it may return an integer by adding values in CommandStatus.

syntax

function Map3DSystem.App.Chat.OnQueryStatus(app, commandName, statusWanted)

parameters

app  
commandName The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".
statusWanted  
return returns according to statusWanted. it may return an integer by adding values in CommandStatus.

Map3DSystem.App.Chat.OnExec

This is called when the command is invoked.The Exec is fired after the QueryStatus event is fired, assuming that the return to the statusOption parameter of QueryStatus is supported and enabled. This is the event where you place the actual code for handling the response to the user click on the command.

  • param commandName : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".

syntax

function Map3DSystem.App.Chat.OnExec(app, commandName, params)

parameters

app  
commandName The name of the command to determine state for. Usually in the string format "Category.SubCate.Name".
params  

Map3DSystem.App.Chat.OnRenderBox

Change and render the 3D world with mcml data that is usually retrieved from the current user's profile page for this application.

syntax

function Map3DSystem.App.Chat.OnRenderBox(mcmlData)

parameters

mcmlData  

Map3DSystem.App.Chat.Navigate

called when the user wants to nagivate to the 3D world location relavent to this application

syntax

function Map3DSystem.App.Chat.Navigate()

Map3DSystem.App.Chat.GotoHomepage

called when user clicks to check out the homepage of this application. Homepage usually includes: developer info, support, developer worlds information, app global news, app updates, all community user rating, active users, trade, currency transfer, etc.

syntax

function Map3DSystem.App.Chat.GotoHomepage()

Map3DSystem.App.Chat.DoQuickAction

called when user clicks the quick action for this application.

syntax

function Map3DSystem.App.Chat.DoQuickAction()

Map3DSystem.App.Chat.OnDeactivateDesktop

syntax

function Map3DSystem.App.Chat.OnDeactivateDesktop()

Map3DSystem.App.Chat.MSGProc


client world database function helpers.


all related messages

APPS can be invoked in many ways: Through app Manager mainbar or menu command or buttons Command Line 3D World installed apps

syntax

function Map3DSystem.App.Chat.MSGProc(window, msg)

parameters

window  
msg  

Lobby BBS channel manager

Title Lobby BBS channel manager
Author(s) WangTian
Date 2008/6/24, Doc requirement added LiXizhi. 2008.7.20
File script/kids/3DMapSystemUI/Chat/ChannelManager.lua

Description

Message format

{ 
   uid = user id, 
   date = send date,
   channelName = channel name that this message belongs to,
   channelColor = text color, [optional]
   text = pure or mcml text,
   name = fullname of the user sending the message.
   JID = JID of the user sending the message. 
}
Please note that in the remote database, we only store three fields {uid, date, content} Hence, uid, date are read exactly as in the remote database. channelColor and channelName are added locally according to local settings when a message is retrieved. text, name, JID are stored as NPL table in content column. Whenever we received the content field from the server, we will decide if it is xml (pure text) or a serialized NPL table string(begins with '{'). If it is table, all table fields are extracted to the message.

Sending message

Usually when we send messages, we usually send a serialized table string containing {text, name, JID}, such as { uid, channelName, content = commonlib.serialize_compact({text, name, JID}); } The text length is limited to 256 characters.

Displaying message in chat window

we will reconstruct an mcml string from available message fields to display a given message. the reconstruction is as below.

[{msg.channelName}] :{msg.text}

We will display 8 messsages at a time in a screen.

Getting latest messages

the way client getting messages from server is based on polling. the polling logic is below - If lastUpdateTime==nil, immediately fetch from the server the lastest 50 messages. - If we have just send out a text, immediately fetch from the server the lastest messages since the lastUpdateTime we will prevent entering text again until either the last update returned or some serverTimeOut(10 s) is passed. - If we have not been sending messages then if chat window is enabled then if the last fetched messages are Not empty update from server again activeUpdateInterval( 1 seconds) after the last fetching result is available or some serverTimeOut(10 s) is passed. else update from server again after activeEmptyUpdateInterval( 5 seconds) after the last fetching result is available or some serverTimeOut(10 s) is passed. end else if the last fetched messages are Not empty update from server again passiveUpdateInterval( 5 seconds) after the last fetching result is available or some serverTimeOut(10 s) is passed. else update from server again after passiveEmptyUpdateInterval( 10 seconds) after the last fetching result is available or some serverTimeOut(10 s) is passed. end end end

Getting already fetched messages

Call the following method to retrieve already fetched messages. It can be called as many times by any other applications. such as the summon mode. It only returns from the local memory.
   local msgs = Map3DSystem.App.Chat.ChannelManager.GetFetchedMessages({
      channel = nil, if nil it means from all channels,
      afterDate = nil, if nil it means the latest
      pageSize = 50, return the latest number of message after afterDate
   })

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/ChannelManager.lua");
Map3DSystem.App.Chat.ChannelManager.AddChannel("Channel_1")

Member Functions

ChannelManager.Init

create class local ChannelManager = {}; commonlib.setfield("Map3DSystem.App.Chat.ChannelManager", ChannelManager);

all channel messages are stored in the channels table each entry with a treeview node inside residing all the messages in that channel treeview can use that node as a root node to show the messages directly ChannelManager.channels = {};

text color of the default channel messages TextColors = { ["Public"] = "FAEBD7", ["Help"] = "ADD8E6", ["World"] = "32CD32", ["Chat"] = "FFC0CB", };

init the channels and the message time

syntax

function ChannelManager.Init()

ChannelManager.OnUISetup

init the message on UISetup

syntax

function ChannelManager.OnUISetup()

ChannelManager.AddChannel

add a channel to manager

syntax

function ChannelManager.AddChannel(channelName, channelText)

parameters

channelName  
channelText  

ChannelManager.RemoveChannel

remove a channel from manager

syntax

function ChannelManager.RemoveChannel(channelName)

parameters

channelName  

ChannelManager.GetChannelRootTreeNode

get the channel root treenode, it containing all the message information NOTE: this node is the root node of channel manager, all channels post information to this node

syntax

function ChannelManager.GetChannelRootTreeNode()

ChannelManager.ChangeFocusChannel

change focus to channel

syntax

function ChannelManager.ChangeFocusChannel(channelName)

parameters

channelName  

ChannelManager.GetFocusChannelText

get focus channel text

syntax

function ChannelManager.GetFocusChannelText()

ChannelManager.AppendJabberChatMessage

append the jabber chat message to the channel root node

syntax

function ChannelManager.AppendJabberChatMessage(JID, subject, body)

parameters

JID  
subject  
body  

ChannelManager.UpdateMessages

common show update interval local isProcessing = false; -- is web service processing CommonShowUpdateInterval = 500; -- in milliseconds

update 0.1 second after text sent TextSentUpdateLatency = 100;

local _elapsedtime = 0; local _currentTime = 0; -- only for deltatime

get all messages from all channels

syntax

function ChannelManager.UpdateMessages()

ChannelManager.PostMessage

post message to the current focus channel

  • param content : the message content

syntax

function ChannelManager.PostMessage(contentStr)

parameters

contentStr  

chat window

Title chat window
Author(s) WangTian
Date 2007/10/14
File script/kids/3DMapSystemUI/Chat/ChatWnd.lua

Description

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/ChatWnd.lua");

Member Functions

Map3DSystem.UI.Chat.ChatWnd:new

constructor

syntax

function Map3DSystem.UI.Chat.ChatWnd:new(o)

parameters

o  

Map3DSystem.UI.Chat.ChatWnd:show

  • param bShow : boolean to show or hide. if nil, it will toggle current setting.

syntax

function Map3DSystem.UI.Chat.ChatWnd:show(bShow)

parameters

bShow boolean to show or hide. if nil, it will toggle current setting.

Map3DSystem.UI.Chat.ChatWnd:InitUI

init the ChatWnd UI

syntax

function Map3DSystem.UI.Chat.ChatWnd:InitUI(parent)

parameters

parent  

Map3DSystem.UI.Chat.ChatWnd.DrawContactNodeHandler

chat window chatting history treeview owner draw function

syntax

function Map3DSystem.UI.Chat.ChatWnd.DrawContactNodeHandler(_parent, treeNode)

parameters

parent  
treeNode  

Map3DSystem.UI.Chat.ChatWnd.MSGProc

chat window message procedure

syntax

function Map3DSystem.UI.Chat.ChatWnd.MSGProc(window, msg)

parameters

window  
msg  

Map3DSystem.UI.Chat.ChatWnd.GetWindowFrame

get the window frame according to the user JID

  • sJID __ : user JID

syntax

function Map3DSystem.UI.Chat.ChatWnd.GetWindowFrame(sJID)

parameters

sJID  

Map3DSystem.UI.Chat.ChatWnd.ShowUI

show ui function of the chat window

  • param bShow : true or false
  • param parentUI : parent UI contain object
  • param parentWindow : parent os window object

syntax

function Map3DSystem.UI.Chat.ChatWnd.ShowUI(bShow, parentUI, parentWindow)

parameters

bShow true or false
parentUI  
parentWindow parent os window object

Map3DSystem.UI.Chat.ChatWnd.OnCloseWindow

close callback function of the chat window

syntax

function Map3DSystem.UI.Chat.ChatWnd.OnCloseWindow(sJID)

parameters

sJID  

Map3DSystem.UI.Chat.ChatWnd:OnClose

close the chat windows

syntax

function Map3DSystem.UI.Chat.ChatWnd:OnClose()

Map3DSystem.UI.Chat.ChatWnd:AddTextToChatHistory

add a line of text to the chat history

  • param from : the name of the user
  • param subject : nil
  • param body : the message body

syntax

function Map3DSystem.UI.Chat.ChatWnd:AddTextToChatHistory(from, subject, body)

parameters

from the name of the user
subject  
body the message body

Map3DSystem.UI.Chat.ChatWnd:OnReceiveMessage

called when received a message from server

  • param from : the name of the user
  • param subject : nil
  • param body : the message body

syntax

function Map3DSystem.UI.Chat.ChatWnd:OnReceiveMessage(from, subject, body)

parameters

from the name of the user
subject  
body the message body

Map3DSystem.UI.Chat.ChatWnd:SendChatMessage

called to send a message

  • param to : JID
  • param body : the message body

syntax

function Map3DSystem.UI.Chat.ChatWnd:SendChatMessage(to, body)

parameters

to JID
body  

Map3DSystem.UI.Chat.ChatWnd.UpdateContactStatus

update the contact status of the given user

  • param sJID : given user JID
  • param status : online status
  • param personalMSG : personal message

syntax

function Map3DSystem.UI.Chat.ChatWnd.UpdateContactStatus(sJID, status, personalMSG)

parameters

sJID given user JID
status  
personalMSG personal message

Map3DSystem.UI.Chat.ChatWnd.GetWindowFrameDocument

get the document window UI object of the given user

  • param sJID : given user JID

syntax

function Map3DSystem.UI.Chat.ChatWnd.GetWindowFrameDocument(sJID)

parameters

sJID given user JID

Map3DSystem.UI.Chat.ChatWnd.OnSendMessage_static

static function send message in the textBox of the chat window

syntax

function Map3DSystem.UI.Chat.ChatWnd.OnSendMessage_static(sJID)

parameters

sJID  

Chat contact window user interface

Title Chat contact window user interface
Author(s) WangTian
Date 2008/5/27
File script/kids/3DMapSystemUI/Chat/ChatWnd2.lua

Description

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/ChatWnd2.lua");
local chatwnd = Map3DSystem.App.Chat.ChatWnd:CreateGetWnd({"andy2@pala5.cn"});
chatwnd:ShowMainWnd(true);

Member Functions

Map3DSystem.App.Chat.ChatWnd:CreateGetWnd

get the ChatWnd by its JID list. if the ChatWnd of the given JIDs list is not created. it will create a new one and return.

  • param JIDs : e.x. {"andy2@pala5.cn", "leio@pala5.cn", "lixizhi@pala5.cn", "Clayman@pala5.cn", ...} create ChatWnd object

syntax

function Map3DSystem.App.Chat.ChatWnd:CreateGetWnd(JIDs)

parameters

JIDs e.x. {"andy2

Map3DSystem.App.Chat.ChatWnd:ShowMainWnd

Show the Chat window

  • param bShow :
  • param bSilentInit : if true, the window is init but not show

syntax

function Map3DSystem.App.Chat.ChatWnd:ShowMainWnd(bShow, bSilentInit)

parameters

bShow  
bSilentInit  

Map3DSystem.App.Chat.ChatWnd:GetVisible

return the window frame visibility nil if the window frame is not inited

syntax

function Map3DSystem.App.Chat.ChatWnd:GetVisible()

Map3DSystem.App.Chat.ChatWnd:IsTopFrame

return if the window frame top frame

syntax

function Map3DSystem.App.Chat.ChatWnd:IsTopFrame()

Map3DSystem.App.Chat.ChatWnd:GetTextAndIcon

get the text and icon according to ChatWnd JID list

  • return text :, icon, shortText: string

syntax

function Map3DSystem.App.Chat.ChatWnd:GetTextAndIcon()

parameters

return , icon, shortText: string

Map3DSystem.App.Chat.ChatWnd:Update

update the UI

syntax

function Map3DSystem.App.Chat.ChatWnd:Update()

Map3DSystem.App.Chat.ChatWnd:RecvMSG

recv message

  • param JID :
  • param subject :
  • param body :

syntax

function Map3DSystem.App.Chat.ChatWnd:RecvMSG(JID, subject, body)

parameters

JID  
subject  
body  

Map3DSystem.App.Chat.ChatWnd:SendMSG

send message

syntax

function Map3DSystem.App.Chat.ChatWnd:SendMSG()

Map3DSystem.App.Chat.ChatWnd:AppendMSG

append the message to conversation treeview and update

syntax

function Map3DSystem.App.Chat.ChatWnd:AppendMSG(JID, body)

parameters

JID  
body  

Map3DSystem.App.Chat.ChatWnd.OnToggleChatTab

click on the chat tab

syntax

function Map3DSystem.App.Chat.ChatWnd.OnToggleChatTab(ID)

parameters

ID  

Map3DSystem.App.Chat.ChatWnd.GenerateID

generate a unique ID of this chat window using the JIDs

syntax

function Map3DSystem.App.Chat.ChatWnd.GenerateID(JIDs)

parameters

JIDs  

Map3DSystem.App.Chat.ChatWnd.GetChatWndByID

get the chat window using ID

syntax

function Map3DSystem.App.Chat.ChatWnd.GetChatWndByID(ID)

parameters

ID  

Map3DSystem.App.Chat.ChatWnd.MSGProc

Message Processor of Chat chat window control

syntax

function Map3DSystem.App.Chat.ChatWnd.MSGProc(window, msg)

parameters

window  
msg  

Map3DSystem.App.Chat.ChatWnd.Show

show Chat ChatWnd in the parent window

  • param bShow : boolean to show or hide. if nil, it will toggle current setting.
  • param __ :_parent: parent window inside which the content is displayed. it can be nil.
  • param parentWindow : parent os window object, parent window for sending messages

syntax

function Map3DSystem.App.Chat.ChatWnd.Show(bShow, _parent, parentWindow)

parameters

bShow boolean to show or hide. if nil, it will toggle current setting.
parent  
parentWindow parent os window object, parent window for sending messages

Map3DSystem.App.Chat.ChatWnd.OnInputTextChange

monitor the keychange, enter to send message

syntax

function Map3DSystem.App.Chat.ChatWnd.OnInputTextChange(ChatWndID)

parameters

ChatWndID  

Chat system contacts bar

Title Chat system contacts bar
Author(s) WangTian
Date 2008/8/13
File script/kids/3DMapSystemUI/Chat/ContactsBar.lua

Description

contacts bar is a container shown on the right bottom of the screen, right above the status bar. Each item in the contacts bar is an icon represents a user in the chat contact list. Each icon is accociated with a chat window which is triggered by the user or receive a message. Chat window can be minimized to the coresponding icon. Online status of the contact is shown on the right bottom 1/4 corner over the icon. If new message received, and chat window is minimized(not visible), new messages are shown with a bubble.

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/ContactsBar.lua");

Member Functions

ContactsBar.AddContact

if(not ContactsBar) then ContactsBar = {}; end

local ContactsBar = {}; ContactsBar = ContactsBar;

ContactsBarNodes = TreeNode:new({Text = "contactsbar", Name = "contactsbar"});

add a status bar task.

  • param task : { name = "Chat1", icon = "optional icon, usually has it", text = "this is optional", tooltip = "some text", commandName = "", }
  • param priority : number Priority defines the position of the given command in the status bar. Higher priority shown on the right. For those items with the same priority, the more recent added has lower priority which shows on the left. Here are some default priorities for official applications:
    ChatWindow
    3, OfficalAppStatus: 8, DefaultPriority: 5

syntax

function ContactsBar.AddContact(contact, priority)

parameters

contact  
priority  

ContactsBar.RemoveContact

remove contact icon from the contacts bar

  • param contactName : the task to be removed from the contacts bar

syntax

function ContactsBar.RemoveContact(contactName)

parameters

contactName the task to be removed from the contacts bar

ContactsBar.ClearContacts

remove all tasks in contacts bar

syntax

function ContactsBar.ClearContacts()

ContactsBar.Refresh

refresh the contacts bar with the UI parent container

syntax

function ContactsBar.Refresh(_parent)

parameters

parent  

history window

Title history window
Author(s) WangTian
Date 2007/10/14
File script/kids/3DMapSystemUI/Chat/HistoryWnd.lua

Description

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/HistoryWnd.lua");

Member Functions

Map3DSystem.UI.Chat.HistoryWnd.ShowUI

  • param bShow : show or hide the panel
  • param parentUI : parent container inside which the content is displayed. it can be nil.
  • param parentWindow : parent window for sending messages

syntax

function Map3DSystem.UI.Chat.HistoryWnd.ShowUI(bShow, parentUI, parentWindow)

parameters

bShow show or hide the panel
parentUI  
parentWindow parent window for sending messages

Lobby BBS channel page

Title Lobby BBS channel page
Author(s) WangTian
Date 2008/6/23
File script/kids/3DMapSystemUI/Chat/LobbyBBSChannelPage.lua

Description

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/LobbyBBSChannelPage.lua");
Map3DSystem.App.Chat.LobbyBBSChannelPage.Show()

Member Functions

LobbyBBSChannelPage.OnInit

create class local LobbyBBSChannelPage = {}; commonlib.setfield("Map3DSystem.App.Chat.LobbyBBSChannelPage", LobbyBBSChannelPage);

text line height of a message. some fixed line height. local FixedLineHeight = 18;

on init show the current avatar in pe:avatar

syntax

function LobbyBBSChannelPage.OnInit()

LobbyBBSChannelPage.OnClose

open using external system web browser, such as ie

syntax

function LobbyBBSChannelPage.OnClose()

LobbyBBSChannelPage.DoFramemove

update 0.05 second after first shown local _elapsedtime = 0; FirstShowUpdateLatency = 0.05;

on init show the current avatar in pe:avatar

syntax

function LobbyBBSChannelPage.DoFramemove()

LobbyBBSChannelPage.Show

show the lobby BBS channel page

syntax

function LobbyBBSChannelPage.Show(bShow)

parameters

bShow  

LobbyBBSChannelPage.ShowBBS

  • param params : a table containing

syntax

function LobbyBBSChannelPage.ShowBBS(bShow, _parent, params)

parameters

bShow  
parent  
params a table containing

Map3DSystem.App.Chat.LobbyBBSChannelPage.ChatOption

onclick the four control button in the channel page

syntax

function Map3DSystem.App.Chat.LobbyBBSChannelPage.ChatOption()

new chat system for 3D Map system

Title new chat system for 3D Map system
Author(s) WangTian
Date 2008/5/27, Autoreconnect added LiXizhi 2009.1.15
File script/kids/3DMapSystemUI/Chat/Main.lua

Description

Chat system main Chat system is based on the Jabber client and works as a part of the paraworld online experience. OneTimeInit funciton is part of login procedure. Users are organized in groups(router in jabber) and shown with user icon picture and online status. Chat system provides a chat window for each contact. The chat window can also minimized to icons lined on the right bottom corner of the screen, right above the status bar.

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/Main.lua");
Map3DSystem.App.Chat.OneTimeInit();
-- call Map3DSystem.App.Chat.InitJabber periodically if disconnected. 
Map3DSystem.App.Chat.InitJabber();
-- they contains the jid
Map3DSystem.App.Chat.jid;
Map3DSystem.App.Chat.UserJID;

Member Functions

Chat.OneTimeInit

private: LastConnectionTime = 0; connect timer ConnectTimer = -100000; only reconnect every 20 seconds ConnectPeriod = 20000; -- 20000 milliseconds once ondisconnected, we will try to Auto reconnect by 2 times before waiting until the next ConnectPeriod AutoConnectCount = 2; ReconnectCount_ = 0; ReconnectTimerID = 5151;

log chat application event traffic local LOG_CHAT_JC_TRAFFIC = true;

a mapping from event name to their callback functions local jc_event_callbacks = {};

one time initialize to chat system Call OneTimeInit() at authentication success login to JGSL chat during login procedure, see Map3DSystem.App.Login.Proc_Authentication including:

    1. init the jabber client instant messanger
    2. init the os.window object for message process

syntax

function Chat.OneTimeInit()

Chat.GetClient

Get default jabber client, create if not exist It does not open a connection immediately.

syntax

function Chat.GetClient()

Chat.GetConnectedClient

get the currently connected client. return nil, if connection is not valid

syntax

function Chat.GetConnectedClient()

Chat.CheckLastTime

this function will return true if nMilliSecondsPassed is passed since last timer of timerName is set

  • param timerName : such as "ConnectTimer"
  • param nMilliSecondsPassed : such as 20000 milliseconds
  • param bUpdateIfTrue : whether it will update last connection time if true.

syntax

function Chat.CheckLastTime(timerName, nMilliSecondsPassed, bUpdateIfTrue)

parameters

timerName such as "ConnectTimer"
nMilliSecondsPassed  
bUpdateIfTrue whether it will update last connection time if true.

Chat.InitJabber

initiate the instant messager client

  • param username : user name
  • param password : password
  • param servername : server name, "paraweb3d.com", "pala5.cn", "192.168.0.223" .etc
  • param NetworkHost : the actuall IP address to connect to. If it is nil, IP address will be resolved from servername. Such as "192.168.0.223", "119.145.5.38" such as InitIM("andy", "1234567", "pala5.cn")

syntax

function Chat.InitJabber(username, password, servername, NetworkHost)

parameters

username user name
password  
servername server name, "paraweb3d.com", "pala5.cn", "192.168.0.223" .etc
NetworkHost  

Chat.AddEventListener


Connect and Auth Event -------------------------

add a function call back to a given JC event TODO: use hook for other message types.

  • param JE :_EventName: currently only "JE_OnAuthenticate" and "JE_OnDisconnect" is supported.
  • param funcCallBack : it is of type function(msg) end

syntax

function Chat.AddEventListener(JE_EventName, funcCallBack)

parameters

JE _EventName: currently only "JE_OnAuthenticate" and "JE_OnDisconnect" is supported.
EventName  
funcCallBack  

Chat.FireEvent

fire a given event.

syntax

function Chat.FireEvent(JE_EventName, msg)

parameters

JE  
EventName  
msg  

Chat.OnTimer

set timer

syntax

function Chat.OnTimer()

Chat.OnMessage


Common Event -------------------------

syntax

function Chat.OnMessage()

Chat.OnReceiveChatMessage

on receive chat message

syntax

function Chat.OnReceiveChatMessage(msg)

parameters

msg  

Map3DSystem.App.Chat.VisualizeMessage

show the message with ChatWnd

  • param JID :
  • param subject :
  • param body :

syntax

function Map3DSystem.App.Chat.VisualizeMessage(JID, subject, body)

parameters

JID  
subject  
body  

Chat.GetPendingMSGs

pending messages these messages usually need MessageBox to show, the message will queue up for the DoPendingMSGTimer() to show on screen one by one, otherwise the next message will close the previous messagebox PendingMSGs = PendingMSGs or {}; client user interface may get the PnRoster messaged that received before ui objects are created

syntax

function Chat.GetPendingMSGs()

Chat.OnSelfPresence

presence mapping, updated every time jabber client receives a presence message Chat.JID_Presence_mapping = {};

syntax

function Chat.OnSelfPresence()

Chat.UpdateContactList

update contact list in online mode, contact information is retrieved from the jabber client in offline mode, contact information is retrieved from the history

syntax

function Chat.UpdateContactList()

Chat.GetContactList

get the roster groups and roster items

syntax

function Chat.GetContactList()

parameters

return RosterGroups and RosterItems

Chat.IsInContactList

is JID in contact list

  • param __ : JID of the user

syntax

function Chat.IsInContactList(JID)

parameters

JID  

Chat.GetNameFromJID

return the name of a Jabber ID, if not including any "@" sign the whole JID is returned

  • param sJID : the given JID
  • return __ : the name of the JID e.g. for JID:"andy@paraweb3d.com" it returns "andy"

syntax

function Chat.GetNameFromJID(sJID)

parameters

sJID the given JID

Chat.MSGProc

Message Processor of Chat jabber client it handles various messages

syntax

function Chat.MSGProc(window, msg)

parameters

window  
msg  

Instant messenging main window in Map 3D system

Title Instant messenging main window in Map 3D system
Author(s) WangTian
Date 2007/10/12
File script/kids/3DMapSystemUI/Chat/MainWnd.lua

Description

Member Functions

Map3DSystem.UI.Chat.MainWnd.ShowMainWndUI

  • param bShow : show or hide the panel
  • param parentUI : parent container inside which the content is displayed. it can be nil.
  • param parentWindow : parent window for sending messages

syntax

function Map3DSystem.UI.Chat.MainWnd.ShowMainWndUI(bShow, parentUI, parentWindow)

parameters

bShow show or hide the panel
parentUI  
parentWindow parent window for sending messages

Map3DSystem.UI.Chat.MainWnd.OnUserIconClick

onclick function on the login user icon

syntax

function Map3DSystem.UI.Chat.MainWnd.OnUserIconClick()

Map3DSystem.UI.Chat.MainWnd.DrawContactNodeHandler

owner draw function of the contact list treeview

syntax

function Map3DSystem.UI.Chat.MainWnd.DrawContactNodeHandler(_parent, treeNode)

parameters

parent  
treeNode  

Map3DSystem.UI.Chat.MainWnd.UpdateContactList

update the entire UI

syntax

function Map3DSystem.UI.Chat.MainWnd.UpdateContactList()

Map3DSystem.UI.Chat.MainWnd.OnClickUser

called when clicking a user

  • param treeNode : treenode of the contact treeview

syntax

function Map3DSystem.UI.Chat.MainWnd.OnClickUser(treeNode)

parameters

treeNode treenode of the contact treeview

Map3DSystem.UI.Chat.MainWnd.OnClickGroupContextMenuItem

group context menu event handler

  • param menuItem :
  • param UserNode :

syntax

function Map3DSystem.UI.Chat.MainWnd.OnClickGroupContextMenuItem(menuItem, UserNode)

parameters

menuItem  
UserNode  

Map3DSystem.UI.Chat.MainWnd.OnClickUserContextMenuItem

user context menu event handler

  • param menuItem :
  • param UserNode :

syntax

function Map3DSystem.UI.Chat.MainWnd.OnClickUserContextMenuItem(menuItem, UserNode)

parameters

menuItem  
UserNode  

Map3DSystem.UI.Chat.MainWnd.AddContact

add the contact shown in the textBoxAddContact text box

syntax

function Map3DSystem.UI.Chat.MainWnd.AddContact()

Map3DSystem.UI.Chat.MainWnd.ShowChatWithUser

show the ChatWnd instance for a given sJID, it will create the window if it has never been created before.

  • param sJID : the JID of the communicate user

syntax

function Map3DSystem.UI.Chat.MainWnd.ShowChatWithUser(sJID)

parameters

sJID the JID of the communicate user

Map3DSystem.UI.Chat.MainWnd.ShowUserOnMap

TODO: show the user on the map TODO: write proper command for map application

syntax

function Map3DSystem.UI.Chat.MainWnd.ShowUserOnMap(sJID)

parameters

sJID  

Map3DSystem.UI.Chat.MainWnd.OnChangePersonalMsg

dirty change personal msg TODO: more actions for editBox

syntax

function Map3DSystem.UI.Chat.MainWnd.OnChangePersonalMsg()

Map3DSystem.UI.Chat.MainWnd.SetUserPersonalMSG

set the user's personal information

  • param personalMSG : the personal information message
  • param bBroadcast : whether broadcast the user presence information, default true

syntax

function Map3DSystem.UI.Chat.MainWnd.SetUserPersonalMSG(personalMSG, bBroadcast)

parameters

personalMSG the personal information message
bBroadcast  

Map3DSystem.UI.Chat.MainWnd.OnSelectUserStatus

change the main window current user status according to the control selection, automaticly set the user's presence information

  • param sCtrlName : dropdownlistbox name

syntax

function Map3DSystem.UI.Chat.MainWnd.OnSelectUserStatus(sCtrlName)

parameters

sCtrlName dropdownlistbox name

Map3DSystem.UI.Chat.MainWnd.SetUserStatus

set main window current user status, automaticly set the user's presence information

syntax

function Map3DSystem.UI.Chat.MainWnd.SetUserStatus(status)

parameters

status  

Map3DSystem.UI.Chat.MainWnd.AddChattingTab

add a new chatting tab in tab contianer in main chat window

  • param sJID : the communicating user JID

syntax

function Map3DSystem.UI.Chat.MainWnd.AddChattingTab(sJID)

parameters

sJID the communicating user JID

Map3DSystem.UI.Chat.MainWnd.RemoveChattingTab

remove a chatting tab in tab contianer in main chat window

  • param sJID : the communicating user JID

syntax

function Map3DSystem.UI.Chat.MainWnd.RemoveChattingTab(sJID)

parameters

sJID the communicating user JID

Map3DSystem.UI.Chat.MainWnd.RefreshChattingTab

refresh the chatting tab in main chat window

syntax

function Map3DSystem.UI.Chat.MainWnd.RefreshChattingTab()

Map3DSystem.UI.Chat.MainWnd.GetNameFromJID

return the name of a Jabber ID, if not including any "@" sign the whole JID is returned

  • param sJID : the given JID
  • return __ : the name of the JID e.g. for JID:"andy@paraweb3d.com" it returns "andy"

syntax

function Map3DSystem.UI.Chat.MainWnd.GetNameFromJID(sJID)

parameters

sJID the given JID

Map3DSystem.UI.Chat.MainWnd.UpdateContactStatus

update the contact status, automaticly update the chat window contact status

  • param sJID : contact's JID
  • param status : status of the contact
  • param personalMSG : personal information message

syntax

function Map3DSystem.UI.Chat.MainWnd.UpdateContactStatus(sJID, status, personalMSG)

parameters

sJID contact's JID
status  
personalMSG personal information message

Map3DSystem.UI.Chat.MainWnd.OnClickChattingTab

onclick chatting tab info

  • param sJID : communicating user's JID

syntax

function Map3DSystem.UI.Chat.MainWnd.OnClickChattingTab(sJID)

parameters

sJID communicating user's JID

Chat main window user interface

Title Chat main window user interface
Author(s) WangTian
Date 2008/5/27
File script/kids/3DMapSystemUI/Chat/MainWnd2.lua

Description

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/MainWnd2.lua");
Map3DSystem.App.Chat.MainWnd.ShowMainWnd(true);

Member Functions

Map3DSystem.App.Chat.MainWnd.ShowMainWnd

Show the Chat main window

  • param bSilentInit : if true, the window is init but not show

syntax

function Map3DSystem.App.Chat.MainWnd.ShowMainWnd(bShow, bSilentInit)

parameters

bShow  
bSilentInit if true, the window is init but not show

Map3DSystem.App.Chat.MainWnd.DestroyMainWnd

destory the main window, usually called when the world is closed

syntax

function Map3DSystem.App.Chat.MainWnd.DestroyMainWnd()

Map3DSystem.App.Chat.MainWnd.MSGProc

Message Processor of Chat main control

syntax

function Map3DSystem.App.Chat.MainWnd.MSGProc(window, msg)

parameters

window  
msg  

Map3DSystem.App.Chat.MainWnd.ShowUnvisualizedMSG

Message Processor of Chat main control

syntax

function Map3DSystem.App.Chat.MainWnd.ShowUnvisualizedMSG()

Map3DSystem.App.Chat.MainWnd.IsUIAvailable

check if the main window UI is available on world switching the UI is all reset

syntax

function Map3DSystem.App.Chat.MainWnd.IsUIAvailable()

Map3DSystem.App.Chat.MainWnd.Show

show Chat MainWnd in the parent window

  • param bShow : boolean to show or hide. if nil, it will toggle current setting.
  • param __ :_parent: parent window inside which the content is displayed. it can be nil.
  • param parentWindow : parent os window object, parent window for sending messages

syntax

function Map3DSystem.App.Chat.MainWnd.Show(bShow, _parent, parentWindow)

parameters

bShow boolean to show or hide. if nil, it will toggle current setting.
parent  
parentWindow parent os window object, parent window for sending messages

Map3DSystem.App.Chat.MainWnd.AddContactImmediate

add contact immediately

  • param JID : the JID of user to be added

syntax

function Map3DSystem.App.Chat.MainWnd.AddContactImmediate(JID)

parameters

JID the JID of user to be added

Map3DSystem.App.Chat.MainWnd.ChatWithContactImmediate

chat with contact immediately

  • param JID : the JID of user to be chatted to

syntax

function Map3DSystem.App.Chat.MainWnd.ChatWithContactImmediate(JID)

parameters

JID the JID of user to be chatted to

Map3DSystem.App.Chat.MainWnd.SetUserStatus

set main window current user status, automaticly set the user's presence information

syntax

function Map3DSystem.App.Chat.MainWnd.SetUserStatus(status)

parameters

status  

Map3DSystem.App.Chat.MainWnd.OnSelfPresence

set main window current user status, automaticly set the user's presence information

syntax

function Map3DSystem.App.Chat.MainWnd.OnSelfPresence(presence)

parameters

presence  

Map3DSystem.App.Chat.MainWnd.DrawContactNodeHandler

owner draw function of the contact list treeview

syntax

function Map3DSystem.App.Chat.MainWnd.DrawContactNodeHandler(_parent, treeNode)

parameters

parent  
treeNode  

Quick chat window

Title Quick chat window
Author(s) WangTian
Date 2008/6/16
File script/kids/3DMapSystemUI/Chat/QuickChat.lua

Description

Quick chat window is shown on the bottom of the screen area, right above the application toolbar. Quich chat window is trigger by hitting enter button if not focusing on any editbox.

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/QuickChat.lua");

Member Functions

QuickChat.ShowMainWnd

NPL.load("(gl)script/kids/3DMapSystem_Data.lua");

commonlib.echo("\n script/kids/3DMapSystemUI/Chat/QuickChat.lua loaded\n")

local L = CommonCtrl.Locale("IDE");

local QuickChat = {}; commonlib.setfield("Map3DSystem.App.Chat.QuickChat", QuickChat);

Show the Quick chat window

syntax

function QuickChat.ShowMainWnd(bShow)

parameters

bShow  

QuickChat.MSGProc

Message Processor of QuickChat window control

syntax

function QuickChat.MSGProc(window, msg)

parameters

window  
msg  

QuickChat.Show

show QuickChat in the parent window

  • param bShow : boolean to show or hide. if nil, it will toggle current setting.
  • param __ :_parent: parent window inside which the content is displayed. it can be nil.
  • param parentWindow : parent os window object, parent window for sending messages

syntax

function QuickChat.Show(bShow, _parent, parentWindow)

parameters

bShow boolean to show or hide. if nil, it will toggle current setting.
parent  
parentWindow parent os window object, parent window for sending messages

Quick chat page

Title Quick chat page
Author(s) WangTian
Date 2008/6/26
File script/kids/3DMapSystemUI/Chat/QuickChatPage.lua

Description

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/QuickChatPage.lua");
Map3DSystem.App.Chat.QuickChatPage....()

Member Functions

QuickChatPage.OnInit

create class local QuickChatPage = {}; commonlib.setfield("Map3DSystem.App.Chat.QuickChatPage", QuickChatPage);

local page;

text style to use like "style='color:#ff0000'", please note to use single quotation mark. TextStyle = nil;

on init

syntax

function QuickChatPage.OnInit()

QuickChatPage.OnClose

close quick chat

syntax

function QuickChatPage.OnClose()

QuickChatPage.OnShowInput

show input wnd

syntax

function QuickChatPage.OnShowInput()

QuickChatPage.OnHideInput

close input wnd

syntax

function QuickChatPage.OnHideInput()

QuickChatPage.OnChangeTextColor

change the current text color

  • param textcolor : like "ff0000"

syntax

function QuickChatPage.OnChangeTextColor(textColor)

parameters

textColor  

QuickChatPage.OnSpace

check the input box for channel switch command

syntax

function QuickChatPage.OnSpace()

QuickChatPage.OnTab

check the input box for channel target switch command

syntax

function QuickChatPage.OnTab()

Summon mode

Title Summon mode
Author(s) LiXizhi
Date 2008/7/16
File script/kids/3DMapSystemUI/Chat/SummonMode.lua

Description

The idea of summon mode is to select a few from online people. and display their avatars' agent near the current player avatar. In this case, the current user can communicate with agents face to face without compromising other people. The communication, however, is limited to chat and animation. The agent movement is usually AI based such as facing to the speaking character near it.

The procedure is as below - start the summon effects on the current player - make remote requests to selects a given number of uids from a given pool (such as online users and recently BBS speaking users) - find their JIDs from their uids. - for each candidate{ if(avater with JID does not exist) then if(filter(IsFriend or JustSpeaked)) then retrieve its avatar ccs info Create a character using its JID, make it non-persistent. create the agent avatar as agent OPC in the scene. mark the agent with agent head on display Assign agent AI module to the agent OPC. (more info, please see SummonedAgent.lua) end end move the player to a location near the current character. play summon effects and animation on the agent for 2 seconds. }

the context menu for agent includes - teleport to avater of the agent. - private chat. - see profile of its user. - recast as local character. - delete (ban) this candiate

Whenever the user receives or sends a BBS message in public or world channels. it will search in OPC and main player and display head on text for some seconds.

Additional agent functions

Instead of avatars, one can also summon pets from other offline/online players and adopt them in their world. One can right click on an agent and recast(rename) it as a local character.

blocking an agent

call BlockAgent(JID)

TIP Sample Code

NPL.load("(gl)script/kids/3DMapSystemUI/Chat/SummonMode.lua");
Map3DSystem.App.Chat.SummonMode.Activate()

Member Functions

SummonMode.OnInit

create class local SummonMode = {}; commonlib.setfield("Map3DSystem.App.Chat.SummonMode", SummonMode);

max summon spawning radius SummonMode.spawn_radius = 6;

private: current summon candidates, mapping from uid to candidate table. local candidates = {}

summon mode page init

syntax

function SummonMode.OnInit()

SummonMode.CallSummonEffect

fire the summon effect at a given position. It is just a particle effect that moves slowly at above head position. where fromX, fromY, fromZ is position at feet height.

syntax

function SummonMode.CallSummonEffect(fromX, fromY, fromZ)

parameters

fromX  
fromY  
fromZ  

SummonMode.Activate

activate the summon mode immediately.

syntax

function SummonMode.Activate()

SummonMode.SelectCandidates

make remote requests to selects a given number of uids from a given pool (such as online users and recently BBS speaking users)

syntax

function SummonMode.SelectCandidates()

SummonMode.InitAgent

initialize the agent, it will try to fetch its appearance first if not fetched before.

syntax

function SummonMode.InitAgent(candidate)

parameters

candidate  

SummonMode.BlockAgent

we will prevent the given JID from being added as an agent.

syntax

function SummonMode.BlockAgent(JID, bUnblock)

parameters

JID  
bUnblock  

SummonMode.CreateAgent

create a given agent avatar if it has not created before. It will fire the summon effect.

  • param candidate : a table of {JID, uid, CCSInfoStr[optional]}

syntax

function SummonMode.CreateAgent(candidate)

parameters

candidate a table of {JID, uid, CCSInfoStr[optional]}
Topic revision: r1 - 2008-02-29 - LiXizhi
 
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