LiXizhi is the founder of ParaEngine. ParaEngine Corporation is a high-tech company focusing on 3D virtual world technologies. They believe that game technology is the driving force to a new 3D Internet or web 3D. Xizhi is responsible for setting the overall direction and product strategy for the company. He leads the design of ParaEngine's service and development of its core technology and infrastructure. ParaEngine (the game engine) was initially written by him from March 2004 when he was a student at Zhejiang University. In July 2005, after graduation, he started ParaEngine Tech Studio in Shenzhen. On a day in the year 1989, he programmed his first PC game in the lab of Harbin Institute of Technology.
WangTian (Andy) is a co-founder of ParaEngine and a core member in the technical staff. Joining ParaEngine with founder LiXizhi from their dorm room at Zhejiang University, Andy is the earliest coding partner, and has been instrumental in the growth and development of ParaEngine since its inception. Andy holds a master's degree in computer science and bachelor's degree in both computer science and electronic engineering. He works fulltime at ParaEngine immediately after graduation.
ZhangYu has been leading ParaEngine's first art team since its inception in Mid 2006. He co-worked with founder Xizhi to develop most of the 3D effects in ParaEngine and ParaWorld.
ZhangYu has been working in the entertainment industry since 2003. He was once the art designer and later worked as art team leader for many large scale 3D Internet games, such as "Warring States","kangri Online" which are all quite popular among players. He also has about one-year work experience in the Virtual Reality industry, developing 3D models for projects like "Digital Shenzhen". Young and energetic, he is eager to learn new things, ready for the challenges set by the company he devotes in.