---++!! !EditAppsAppDev __description__: 娣诲姞/鍒犻櫎绋嬪簭鐨勫簲鐢ㄧ▼搴 %TOC{title="Contents:"}% %STARTINCLUDE% ---++ EditApps app for Paraworld | *Title* | EditApps app for Paraworld | | *Author(s)* | LiXizhi | | *Date* | 2008/1/6 | | *File* | script/kids/3DMapSystemApp/EditApps/app_main.lua | ---+++ Description ---++ Add/remove applications. Call following applications. * Map3DSystem.App.Commands.Call("Profile.EditApps") db registration insert script INSERT INTO apps VALUES (NULL, 'EditApps_GUID', 'EditApps', '1.0.0', 'http://www.paraengine.com/apps/EditApps_v1.zip', 'YourCompany', 'enUS', 'script/kids/3DMapSystemApp/EditApps/IP.xml', '', 'script/kids/3DMapSystemApp/EditApps/app_main.lua', 'Map3DSystem.App.EditApps.MSGProc', 1); %T% __Sample Code__ <verbatim> NPL.load("(gl)script/kids/3DMapSystemApp/EditApps/app_main.lua"); </verbatim> ---+++ Member Functions ---++++ !Map3DSystem.App.EditApps.OnConnection requires create class commonlib.setfield("Map3DSystem.App.EditApps", {}); ------------------------------------------- event handlers ------------------------------------------- OnConnection method is the obvious point to place your UI (menus, mainbars, tool buttons) through which the user will communicate to the app. This method is also the place to put your validation code if you are licensing the add-in. You would normally do this before putting up the UI. If the user is not a valid user, you would not want to put the UI into the IDE. * _param_ __app__ : the object representing the current application in the IDE. * _param_ __connectMode__ : type of Map3DSystem.App.ConnectMode. __syntax__ <verbatim>function Map3DSystem.App.EditApps.OnConnection(app, connectMode)</verbatim> __parameters__ | *app* | the object representing the current application in the IDE. | | *connectMode* | | ---++++ !Map3DSystem.App.EditApps.OnDisconnection Receives notification that the Add-in is being unloaded. __syntax__ <verbatim>function Map3DSystem.App.EditApps.OnDisconnection(app, disconnectMode)</verbatim> __parameters__ | *app* | | | *disconnectMode* | | ---++++ !Map3DSystem.App.EditApps.OnQueryStatus This is called when the command's availability is updated When the user clicks a command (menu or mainbar button), the QueryStatus event is fired. The QueryStatus event returns the current status of the specified named command, whether it is enabled, disabled, or hidden in the CommandStatus parameter, which is passed to the msg by reference (or returned in the event handler). * _param_ __commandName__ : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". * _param_ __statusWanted__ : what status of the command is queried. it is of type Map3DSystem.App.CommandStatusWanted * _return_ ____ : returns according to statusWanted. it may return an integer by adding values in Map3DSystem.App.CommandStatus. __syntax__ <verbatim>function Map3DSystem.App.EditApps.OnQueryStatus(app, commandName, statusWanted)</verbatim> __parameters__ | *app* | | | *commandName* | The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". | | *statusWanted* | | | *return* | returns according to statusWanted. it may return an integer by adding values in Map3DSystem.App.CommandStatus. | ---++++ !Map3DSystem.App.EditApps.OnExec This is called when the command is invoked.The Exec is fired after the QueryStatus event is fired, assuming that the return to the statusOption parameter of QueryStatus is supported and enabled. This is the event where you place the actual code for handling the response to the user click on the command. * _param_ __commandName__ : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". __syntax__ <verbatim>function Map3DSystem.App.EditApps.OnExec(app, commandName, params)</verbatim> __parameters__ | *app* | | | *commandName* | The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". | | *params* | | ---++++ !Map3DSystem.App.EditApps.OnRenderBox Change and render the 3D world with mcml data that is usually retrieved from the current user's profile page for this application. __syntax__ <verbatim>function Map3DSystem.App.EditApps.OnRenderBox(mcmlData)</verbatim> __parameters__ | *mcmlData* | | ---++++ !Map3DSystem.App.EditApps.Navigate called when the user wants to nagivate to the 3D world location relavent to this application __syntax__ <verbatim>function Map3DSystem.App.EditApps.Navigate()</verbatim> ---++++ !Map3DSystem.App.EditApps.GotoHomepage called when user clicks to check out the homepage of this application. Homepage usually includes: developer info, support, developer worlds information, app global news, app updates, all community user rating, active users, trade, currency transfer, etc. __syntax__ <verbatim>function Map3DSystem.App.EditApps.GotoHomepage()</verbatim> ---++++ !Map3DSystem.App.EditApps.DoQuickAction called when user clicks the quick action for this application. __syntax__ <verbatim>function Map3DSystem.App.EditApps.DoQuickAction()</verbatim> ---++++ !Map3DSystem.App.EditApps.MSGProc ------------------------------------------- client world database function helpers. ------------------------------------------- ------------------------------------------ all related messages ------------------------------------------ ----------------------------------------------------- APPS can be invoked in many ways: Through app Manager mainbar or menu command or buttons Command Line 3D World installed apps ----------------------------------------------------- __syntax__ <verbatim>function Map3DSystem.App.EditApps.MSGProc(window, msg)</verbatim> __parameters__ | *window* | | | *msg* | | ---++ browse all applications from official site. Download and install applications to the current computer. | *Title* | browse all applications from official site. Download and install applications to the current computer. | | *Author(s)* | LiXizhi | | *Date* | 2008/1/12 | | *File* | script/kids/3DMapSystemApp/EditApps/BrowseAppsWnd.lua | ---+++ Description %T% __Sample Code__ <verbatim> NPL.load("(gl)script/kids/3DMapSystemApp/EditApps/BrowseAppsWnd.lua"); Map3DSystem.App.EditApps.ShowBrowseAppWnd(app); </verbatim> ---+++ Member Functions ---++++ !Map3DSystem.App.EditApps.ShowBrowseAppWnd common control library NPL.load("(gl)script/ide/common_control.lua"); commonlib.setfield("Map3DSystem.App.EditApps.BrowseAppsWnd", {}); the current logged in user's root bag object. of type Map3DSystem.App.EditApps.Bag Map3DSystem.App.EditApps.UserBag = nil; display the main inventory window for the current user. __syntax__ <verbatim>function Map3DSystem.App.EditApps.ShowBrowseAppWnd(_app)</verbatim> __parameters__ | *app* | | ---++++ !Map3DSystem.App.EditApps.BrowseAppsWnd.Show * _param_ __bShow__ : boolean to show or hide. if nil, it will toggle current setting. * _param_ ____ :_parent: parent window inside which the content is displayed. it can be nil. __syntax__ <verbatim>function Map3DSystem.App.EditApps.BrowseAppsWnd.Show(bShow, _parent, parentWindow)</verbatim> __parameters__ | *bShow* | boolean to show or hide. if nil, it will toggle current setting. | | *parent* | | | *parentWindow* | | ---++++ !Map3DSystem.App.EditApps.BrowseAppsWnd.OnDestory destory the control __syntax__ <verbatim>function Map3DSystem.App.EditApps.BrowseAppsWnd.OnDestory()</verbatim> ---++++ !Map3DSystem.App.EditApps.BrowseAppsWnd.OnClickSort sorting the application list by a sort critria __syntax__ <verbatim>function Map3DSystem.App.EditApps.BrowseAppsWnd.OnClickSort(treeNode)</verbatim> __parameters__ | *treeNode* | | ---++++ !Map3DSystem.App.EditApps.BrowseAppsWnd.OnClickApp user clicked to edit an application node. __syntax__ <verbatim>function Map3DSystem.App.EditApps.BrowseAppsWnd.OnClickApp(treeNode)</verbatim> __parameters__ | *treeNode* | | ---++++ !Map3DSystem.App.EditApps.BrowseAppsWnd.DrawAppNodeHandler owner draw function to treeViewEditAppList __syntax__ <verbatim>function Map3DSystem.App.EditApps.BrowseAppsWnd.DrawAppNodeHandler(_parent, treeNode)</verbatim> __parameters__ | *parent* | | | *treeNode* | | ---++ add/remove/edit privacy settings for all installed applications of a given user | *Title* | add/remove/edit privacy settings for all installed applications of a given user | | *Author(s)* | LiXizhi | | *Date* | 2008/1/12 | | *File* | script/kids/3DMapSystemApp/EditApps/EditAppsWnd.lua | ---+++ Description %T% __Sample Code__ <verbatim> NPL.load("(gl)script/kids/3DMapSystemApp/EditApps/EditAppsWnd.lua"); Map3DSystem.App.EditApps.ShowEditAppWnd(app); </verbatim> ---+++ Member Functions ---++++ !Map3DSystem.App.EditApps.ShowEditAppWnd common control library NPL.load("(gl)script/ide/common_control.lua"); commonlib.setfield("Map3DSystem.App.EditApps.EditAppsWnd", {}); the current logged in user's root bag object. of type Map3DSystem.App.EditApps.Bag Map3DSystem.App.EditApps.UserBag = nil; display the main inventory window for the current user. __syntax__ <verbatim>function Map3DSystem.App.EditApps.ShowEditAppWnd(_app)</verbatim> __parameters__ | *app* | | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.ShowInMCML this function is called via mcml pe:custom control. __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.ShowInMCML(params)</verbatim> __parameters__ | *params* | | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.Show * _param_ __bShow__ : boolean to show or hide. if nil, it will toggle current setting. * _param_ ____ :_parent: parent window inside which the content is displayed. it can be nil. __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.Show(bShow, _parent, parentWindow)</verbatim> __parameters__ | *bShow* | boolean to show or hide. if nil, it will toggle current setting. | | *parent* | | | *parentWindow* | | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.OnDestory destory the control __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.OnDestory()</verbatim> ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.SortApp TODO: sort ctl.RootNode using some compare functions. __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.SortApp()</verbatim> ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.OnClickApp user clicked to edit an application node. * _param_ __treeNode__ : if nil it will deselect the current selection __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.OnClickApp(treeNode)</verbatim> __parameters__ | *treeNode* | if nil it will deselect the current selection | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.OnDeselectApp call this function to deselect a selected node. __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.OnDeselectApp(treeNode)</verbatim> __parameters__ | *treeNode* | | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.DrawAppNodeHandler owner draw function to treeViewEditAppList __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.DrawAppNodeHandler(_parent, treeNode)</verbatim> __parameters__ | *parent* | | | *treeNode* | | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.OnClickUninstallApp uninstall permanently __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.OnClickUninstallApp(sCtrlName, nodePath)</verbatim> __parameters__ | *sCtrlName* | | | *nodePath* | | ---++++ !Map3DSystem.App.EditApps.EditAppsWnd.OnClickAddRemoveApp add or remove on startup. __syntax__ <verbatim>function Map3DSystem.App.EditApps.EditAppsWnd.OnClickAddRemoveApp(sCtrlName, nodePath)</verbatim> __parameters__ | *sCtrlName* | | | *nodePath* | | %STOPINCLUDE%
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Topic revision: r1 - 2008-02-29
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