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Frequently Asked Questions

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Why are some links in this website invalid?

A: Most invalid links are made on purpose, because we may consider its linked items confidential.

Why the Chinese and English version of the website looks so different?

A: They are targeting different audiences. The English version is mostly maintained by the software developers. So it might be more up to date for technical news and releases. The Chinese version is maintained by the entire team on a regular basis (once per month?).

Do you use MSN messenger?

A: Yes, we use it when we are at office. If you see any email addresses at hotmail.com, they are it.

Can I redistribute stuffs on this website?

A: Basically no. But if ask us and declare your purposes, we will most likely permit it.

Who is LiXizhi?

A: Hi, I am Li, Xizhi, the chief programmer. You are welcome to my personal website to know more about me. It is http://www.lixizhi.net In July 2005, I start up ParaEngine? Tech Studio in Shenzhen. Meantime I got my bachelor degree of computer science from Zhejiang University. A few months before it, I began to talk to one of my colleagues about the prospect of game technologies. During that time, both my friend and I made an important decision that we should start a company immediately after graduation. In the one and a half years backward, I coded over half million lines of C++ code, wrote over a thousand pages of documents in several volumes. On a day in the year 1989, I programmed my first PC game in the lab of Harbin Institute of Technology.

Are you a company now?

A: Not yet. But members of the team have started working on the project since early 2004. In July 2005, the ParaEngine? Tech Studio is formally established in Shenzhen Tech-Innovation International (STI), Since then, we have become a well organized team of software developers and designers. The studio is funded mostly by the Institute. A company will be registered when we had further investment and summoned the required people. [Updated 2007.10: We are now a registered company called ParaEnine? Corporation]

Is ParaEngine? completely developed by your studio?

A: Yes, ParaEngine? is a 3D computer game engine completely developed by us. We own the intellectual property of the GameEngine. ParaEngine? is initially designed and developed by LiXizhi, director and lead programmer of the studio.

Is ParaEngine? suitable for game development now?

A: Yes, it is suitable for client side game development now. In fact, we are already using it to develop our first game product. However, we can now offer limited support for server side development; because it is still under development. ParaEngine? features a new network programming paradigm through a dedicated scripting language called NPL. NPL is ideal for developing distributed game logics on an arbitrary network. The complete network development environment will be released to the public at the end of 2006.

Where can I get further information about the product and your plan?

A: We do not publish confidential information through the web, please contact us by phone or email for detailed information. You are welcome to visit our workplace.

How can I help you?

A: You can help us in a variety of ways:
  1. Financial support: as a result, you may become the co-owner of the company.
  2. Expert opinions: we are a young team and we establish close relationships with experienced people. Sometimes, your opinions could simply be the best help to us. And we would like to have you as honored members in our consultant or administrative team.
  3. Skills: If you have the skills and the passion, join us in the development team and play an important role in it.
  4. Promotion: If you can help us promote the technology and product to other people, please contact us.
  5. Cooperation: If you want to use our technology or product in a different way, please describe your project to us, we will actively consider cooperation.

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Topic revision: r17 - 2008-04-06 - 16:43:45 - LiXizhi
 

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