CommonCtrl.MinisceneManager

mini scene graph manager.which allows a miniscenegraph to load an onload script the same way as the main scene

Title mini scene graph manager.which allows a miniscenegraph to load an onload script the same way as the main scene
Author(s) LiXizhi
Date 2007/10/7
File script/ide/MinisceneManager.lua

Description

TIP Sample Code

NPL.load("(gl)script/ide/MinisceneManager.lua");
CommonCtrl.MinisceneManager.LoadFromOnLoadScript(scene, "worlds/login_world/script/login_world_0_0.onload.lua", 255, 0, 255)
CommonCtrl.MinisceneManager.LoadFromOnNPCdb(scene, "worlds/login_world/login_world.NPC.db", 255, 0, 255)
local worldinfo = CommonCtrl.MinisceneManager.GetWorldAttribute("worlds/login_world/login_world.attribute.db");
CommonCtrl.MinisceneManager.LoadWorldAttribute(scene, worldInfo, worldinfo.PlayerX,worldinfo.PlayerY, worldinfo.PlayerZ)

Member Functions

CommonCtrl.MinisceneManager.LoadFromOnLoadScript

[[ Load a miniscene graph with all mesh objects contained in on load script.

  • param scene : the miniscenegraph object.
  • param filename : An on load script is usually save at worlds/[name]/script/[name]_0_0.onload.lua during scene saving
  • param originX :, originY, originZ: we can use a new scene origin when loading the scene. if nil, 0 is used
]]

syntax

function CommonCtrl.MinisceneManager.LoadFromOnLoadScript(scene, filename, originX, originY, originZ)

parameters

scene the miniscenegraph object.
filename  
| originX | , originY, originZ: we can use a new scene origin when loading the scene. if nil, 0 is used ]] |
originY  
originZ  

CommonCtrl.MinisceneManager.LoadFromOnNPCdb

[[ load character from NPL database

  • param scene : the miniscenegraph object.
  • param filename : NPC database file which is usually save at worlds/[name]/[name].NPC.db during scene saving
  • param originX :, originY, originZ: we can use a new scene origin when loading the scene. if nil, 0 is used
]]

syntax

function CommonCtrl.MinisceneManager.LoadFromOnNPCdb(scene, filename, originX, originY, originZ)

parameters

scene the miniscenegraph object.
filename  
| originX | , originY, originZ: we can use a new scene origin when loading the scene. if nil, 0 is used ]] |
originY  
originZ  

CommonCtrl.MinisceneManager.GetWorldAttribute

[[ world attribute is returned via a table.

  • param filename : world attribute database file is usually at worlds/[name]/[name].attribute.db during scene saving
]]

syntax

function CommonCtrl.MinisceneManager.GetWorldAttribute(filename)

parameters

| filename | world attribute database file is usually at worlds/[name]/[name].attribute.db during scene saving ]] |

CommonCtrl.MinisceneManager.LoadWorldAttribute

[[ load world info, such as sky box, fog, main player. Currently it only loads main player

  • param scene : the miniscenegraph object.
  • param worldinfo : this is what is returned by GetWorldAttribute()
]]

syntax

function CommonCtrl.MinisceneManager.LoadWorldAttribute(scene, worldinfo, originX, originY, originZ)

parameters

scene the miniscenegraph object.
worldinfo  
originX  
originY  
originZ  
Topic revision: r1 - 2008-02-29 - LiXizhi
 
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