---++!! !NewWorldAppDev __description__: 鍒涘缓鏂扮殑铏氭嫙涓栫晫鍚戝銆傚悜瀵兼彁渚涗簨鍏堝埗浣滃ソ鐨勪笘鐣岋紝鐢ㄦ埛鍙互鐩存帴淇敼鏉ョ敓鎴愯嚜宸辩殑涓栫晫銆? %TOC{title="Contents:"}% %STARTINCLUDE% ---++ Obsoleted by LiXizhi 2008.6.13 use worldsApp instead: New World wizards app for Paraworld. It offers a collection of premade worlds from which users can derive its own. | *Title* | Obsoleted by LiXizhi 2008.6.13 use worldsApp instead: New World wizards app for Paraworld. It offers a collection of premade worlds from which users can derive its own. | | *Author(s)* | WangTian, revised in app LiXizhi 2008.1.28 | | *Date* | 2008/1/7 | | *File* | script/kids/3DMapSystemUI/NewWorld/app_main.lua | ---+++ Description db registration insert script INSERT INTO apps VALUES (NULL, 'NewWorld_GUID', 'NewWorld', '1.0.0', 'http://www.paraengine.com/apps/NewWorld_v1.zip', 'YourCompany', 'enUS', 'script/kids/3DMapSystemUI/NewWorld/IP.xml', '', 'script/kids/3DMapSystemUI/NewWorld/app_main.lua', 'Map3DSystem.App.NewWorld.MSGProc', 1); %T% __Sample Code__ <verbatim> NPL.load("(gl)script/kids/3DMapSystemUI/NewWorld/app_main.lua"); </verbatim> ---+++ Member Functions ---++++ !Map3DSystem.App.NewWorld.OnConnection requires create class commonlib.setfield("Map3DSystem.App.NewWorld", {}); ------------------------------------------- event handlers ------------------------------------------- OnConnection method is the obvious point to place your UI (menus, mainbars, tool buttons) through which the user will communicate to the app. This method is also the place to put your validation code if you are licensing the add-in. You would normally do this before putting up the UI. If the user is not a valid user, you would not want to put the UI into the IDE. * _param_ __app__ : the object representing the current application in the IDE. * _param_ __connectMode__ : type of Map3DSystem.App.ConnectMode. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.OnConnection(app, connectMode)</verbatim> __parameters__ | *app* | the object representing the current application in the IDE. | | *connectMode* | | ---++++ !Map3DSystem.App.NewWorld.OnDisconnection Receives notification that the Add-in is being unloaded. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.OnDisconnection(app, disconnectMode)</verbatim> __parameters__ | *app* | | | *disconnectMode* | | ---++++ !Map3DSystem.App.NewWorld.OnQueryStatus This is called when the command's availability is updated When the user clicks a command (menu or mainbar button), the QueryStatus event is fired. The QueryStatus event returns the current status of the specified named command, whether it is enabled, disabled, or hidden in the CommandStatus parameter, which is passed to the msg by reference (or returned in the event handler). * _param_ __commandName__ : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". * _param_ __statusWanted__ : what status of the command is queried. it is of type Map3DSystem.App.CommandStatusWanted * _return_ ____ : returns according to statusWanted. it may return an integer by adding values in Map3DSystem.App.CommandStatus. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.OnQueryStatus(app, commandName, statusWanted)</verbatim> __parameters__ | *app* | | | *commandName* | The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". | | *statusWanted* | | | *return* | returns according to statusWanted. it may return an integer by adding values in Map3DSystem.App.CommandStatus. | ---++++ !Map3DSystem.App.NewWorld.OnExec This is called when the command is invoked.The Exec is fired after the QueryStatus event is fired, assuming that the return to the statusOption parameter of QueryStatus is supported and enabled. This is the event where you place the actual code for handling the response to the user click on the command. * _param_ __commandName__ : The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". __syntax__ <verbatim>function Map3DSystem.App.NewWorld.OnExec(app, commandName, params)</verbatim> __parameters__ | *app* | | | *commandName* | The name of the command to determine state for. Usually in the string format "Category.SubCate.Name". | | *params* | | ---++++ !Map3DSystem.App.NewWorld.OnRenderBox Change and render the 3D world with mcml data that is usually retrieved from the current user's profile page for this application. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.OnRenderBox(mcmlData)</verbatim> __parameters__ | *mcmlData* | | ---++++ !Map3DSystem.App.NewWorld.Navigate called when the user wants to nagivate to the 3D world location relavent to this application __syntax__ <verbatim>function Map3DSystem.App.NewWorld.Navigate()</verbatim> ---++++ !Map3DSystem.App.NewWorld.GotoHomepage called when user clicks to check out the homepage of this application. Homepage usually includes: developer info, support, developer worlds information, app global news, app updates, all community user rating, active users, trade, currency transfer, etc. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.GotoHomepage()</verbatim> ---++++ !Map3DSystem.App.NewWorld.DoQuickAction called when user clicks the quick action for this application. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.DoQuickAction()</verbatim> ---++++ !Map3DSystem.App.NewWorld.MSGProc ------------------------------------------- client world database function helpers. ------------------------------------------- ------------------------------------------ all related messages ------------------------------------------ ----------------------------------------------------- APPS can be invoked in many ways: Through app Manager mainbar or menu command or buttons Command Line 3D World installed apps ----------------------------------------------------- __syntax__ <verbatim>function Map3DSystem.App.NewWorld.MSGProc(window, msg)</verbatim> __parameters__ | *window* | | | *msg* | | ---++ A wizard to Create a new game world | *Title* | A wizard to Create a new game world | | *Author(s)* | WangTian | | *Date* | 2008/1/7 | | *File* | script/kids/3DMapSystemUI/NewWorld/NewWorldWnd.lua | ---+++ Description %T% __Sample Code__ <verbatim> NPL.load("(gl)script/kids/3DMapSystemUI/NewWorld/NewWorldWnd.lua"); Map3DSystem.App.NewWorld.NewWorldWnd.ShowWnd(_app) Map3DSystem.App.NewWorld.NewWorldWnd.Show(bShow, _parent, parentWindow) </verbatim> ---+++ Member Functions ---++++ !Map3DSystem.App.NewWorld.NewWorldWnd.ShowWnd display the main inventory window for the current user. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.NewWorldWnd.ShowWnd(_app)</verbatim> __parameters__ | *app* | | ---++++ !Map3DSystem.App.NewWorld.NewWorldWnd.Show * _param_ __bShow__ : show or hide the panel * _param_ ____ :_parent: parent window inside which the content is displayed. it can be nil. __syntax__ <verbatim>function Map3DSystem.App.NewWorld.NewWorldWnd.Show(bShow, _parent, parentWindow)</verbatim> __parameters__ | *bShow* | show or hide the panel | | *parent* | | | *parentWindow* | | ---++++ !Map3DSystem.App.NewWorld.NewWorldWnd.OnDestroy destroy the control __syntax__ <verbatim>function Map3DSystem.App.NewWorld.NewWorldWnd.OnDestroy()</verbatim> %STOPINCLUDE%
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Topic revision: r1 - 2008-02-29
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