-- LiXizhi - 20 Feb 2008

About us

ParaEngine Tech Studio (P.E.) focuses on the research and development of a distributed computer game engine called ParaEngine. Based on our proprietary game engine technologies, we are building various applications ourselves and we are also working with licensed clients who use ParaEngine in their own projects. We believe that game technology is the driving force to a new 3D Internet or web 3D. We would like you to join us or cooperate with us to build innovative games or other 3D applications. See our product page.

Products

  • Kids Movie Creator (see http://www.paratoon.com/): An entertainment software for young children aged 7 to 12. Children can use their imagination to create interactive three-dimensional virtual worlds. They can control every detail of their worlds, from sky to the sea and everything in between. They can then add a story line and give life to their virtual characters.
  • ParaToon Online (coming in April 2008): ParaToon Online is an earth-scale content-creation web 3D community designed for children and everyone. In ParaToon online, each user has its own avatar, virtual land, and can build up their dream world easily. In ParaToon worlds, people can play and communicate with each other and show off their ideas and creations. All world editing and movie making experiences of previous ParaToon products will be brought to the Internet.

Highlights in History

  • 2007.10.12-2007.10.17 ParaEngine Tech Studio attended the China High Tech Fair 2007. We distributed 2000 CDs of Kids Movie Creator products during the show. Hundreds of kids and parents tried and appreciated Kids Movie Creator on the show.
  • 2007.10.12 ParaEngine Tech Studio launched its company website in Chinese.
  • 2007.7 The English and Chinese community website for Kids Movie Creator is open. see http://www.minixyz.com/ and http://www.paratoon.com/
  • 2007.6 The network edition of Kids Movie Creator is finished.
  • 2006.12.25 Kids Movie Creator game by ParaEngine is released on download.com.
  • 2006.10.12-2006.10.17 ParaEngine Tech Studio attended the China High Tech Fair 2006. View Photos Here.
  • 2006.10.11 New brochures of ParaEngine released. Kids Movie product brochures, ParaEngine brochures, VR application brochures.
  • 2006.9.19 A game footage of the Kids serie product is made. See here.
  • 2006.9.10 The book "Design and Implementation of Distributed Game Engine Vol 1" (350 pages) is finished and waiting for publication.
  • 2006.8.19 and 2006.8.31, the Kids series product by ParaEngine Studio has gone through two alpha tests. We have invited several 8-10 years old kids to create 3D scenes and stories in the game. See the event here. Game scenes made by the children are also available for download here.
  • 2006.8.1 A demo using ParaEngine in VR applications are created. See photos and movies here.
  • 2006.7.10 ParaEngine Tech Studio forms a professional team for the Kids Movie project, which is a serie of 3D content creation and movie making games for children aged 7-12.
  • 2006.3 ParaEngine is licensed to HangShang for creating educational games.
  • Tech Movies, 2005/11/31: Several tech movies of the ParaEngine. Click here.
  • ParaEngine Tech Demo V0.9, 2005/10/31: ParaEngine's latest technology demo executable. The demo includes a simple test scene, two customizable characters, one complex demo scene with ocean and indoor buildings, an in-game toolkits to put physical objects to the virtual world dynamically, the in-game movie factory plug-in v1.0 which allows users to simultaneously compose and edit as both actors and directors in a single scene, the in-game GUI editor v0.1, and countless other controllable elements.
  • Tech Brochure, 2005/08/01: Take a look at our Game Engine Technology Brochure. Click here.

Employment

We are seeking passionate people who could join us in the development of the next generation game technologies and its applications. At our studio, you will work with young and talented people who specialized in diverse fields. If you share our goals, and have the skills, we want to hear from you! We are opening positions for 2D/3D artists, 3D character animators, next-generation engine programmers and a few other important positions. Artists can also choose to contribute from their home.
Go to the employment page for details.

Support Us

  • Financial support: as a result, you may become the co-owner of the company.
  • Expert opinions: we are a young team and we establish close relationships with experienced people. Sometimes, your opinions could simply be the best help to us. And we would like to have you as honored members in our consultant or administrative team.
  • Skills: If you have the skills and the passion, join us in the development team and play an important role in it.
  • Promotion: If you can help us promote the technology and product to other people, please contact us.
  • Cooperation: If you want to use our technology or product in a different way, please describe your project to us, we will actively consider cooperation.

Current projects

ParaEngine: we are working on the client and server side of the distributed computer game engine.
Real-time 3D applications: we are using ParaEngine to develop several of its applications.
Online games: we plan to develop an on-line game in 2007. The game design is almost finished.

Topic revision: r1 - 2008-02-20 - LiXizhi
 
  • Edit
  • Attach
This site is powered by the TWiki collaboration platform Powered by PerlCopyright © 2008-2025 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding TWiki? Send feedback